Journal of Graphic Science of Japan
Online ISSN : 1884-6106
Print ISSN : 0387-5512
ISSN-L : 0387-5512
Volume 50, Issue 4
Displaying 1-2 of 2 articles from this issue
Research Paper
  • Yoshihisa KANEMATSU, Ryuta MOTEGI, Koji MIKAMI, Kunio KONDO
    2016Volume 50Issue 4 Pages 3-
    Published: 2016
    Released on J-STAGE: December 01, 2017
    JOURNAL FREE ACCESS
    In 3DCG visual production, lighting is a really important factor. Directors and lighting designers can generate feelings with the help of intention, atmosphere, and effects. They can improve the results of lighting, by repeating scene rendering by trial and error, and by the feedback of the lighting result. However, in existing materials there is a trend of focusing on the purpose of the lighting in 3DCG software. Although it is possible to learn the factors of lighting settings (brightness, angle, color, and so forth), it is considered difficult to unify the elements to achieve the intended outcome. To resolve this problem, in this paper, we propose a “Digital light set” for learning lighting methods along with how to achieve the intended result. Therefore, the digital light set is a sphere that takes in a vertex of 26 pieces. Lighting designers can set the light of the vertex's 26 pieces. By using this educational tool, it is possible to grasp the concept of lighting, and how the setting of lighting can serve different roles. The features can be simplified and used for setting the lighting during pre-production.
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