Journal of Graphic Science of Japan
Online ISSN : 1884-6106
Print ISSN : 0387-5512
ISSN-L : 0387-5512
Volume 43, Issue 4
Displaying 1-4 of 4 articles from this issue
Research Paper
  • ―The Drawing Method of Baldassarre Peruzzi’s “The Study for a Comic Scenery”―
    Nobuhide NAO
    2009Volume 43Issue 4 Pages 3-11
    Published: 2009
    Released on J-STAGE: August 01, 2017
    JOURNAL FREE ACCESS
    This paper is aim at Baldassarre Peruzzi’s “The Study for a Comic Scenery” and resolves an aspect of the simplification in the development of Perspective in Renaissance Italy. “The Study for a Comic Scenery” holds by Royal Library at Turin. This figure is represented with a part of the urban scenery and the facade of the three−storied buildings as perspective drawing. We consider the subject under the following heads : (1) set the vanishing point of the figure, (2) clear up the drawings based on the vanishing point and horizontal line, the dividing line between buildings and street, and the dividing line between facade and caves, (3) from all these considerations, suppose the drawing method. The results are as follows. It is conclude that the Peruzzi’s drawing method of “The Study for a Comic Scenery” was perspective by set up the standard grid on a two−dimensional picture plane.
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  • Takashi YONEYAMA, Etsuo GENDA, Kunio KONDO
    2009Volume 43Issue 4 Pages 13-21
    Published: 2009
    Released on J-STAGE: August 01, 2017
    JOURNAL FREE ACCESS
    In this paper, we present an analysis focused on the visual features of paintings, especially Western paintings following the introduction of Modernism. Building on this analysis, we also present methods of parametric painterly image generation from 3D models of visual objects. Painting styles that grew out of the modern age, such as Impressionism, Cubism, and abstract paintings, stress the exploration of an object’s constant color, form and other features. The expressions in modern paintings which focus on particular features have a close association with the way the brain visually processes information. Thus, we introduce modules of visual information processing consisting of form vision, space vision and color vision as vision parameters, and analyze the visual features in paintings. Moreover, we propose methods of achieving the parametric transformation of 3D models, and image generation that includes the expression of visual features classified according to their analysis.
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  • Junichi ENDO, Kiyofumi MOTOYAMA, Atsushi NAKAMURA
    2009Volume 43Issue 4 Pages 23-30
    Published: 2009
    Released on J-STAGE: August 01, 2017
    JOURNAL FREE ACCESS
    The objective of this paper is to evaluate the display design of the digital signage that displays information. The system that displays information with a liquid crystal display is widespread. Such system is called the digital signage and is becoming more available in recent years. It is spreading in the advertisement, communal facilities, the educational institution, and the hospital, etc. However, it is often constructed without being evaluated which screen design is enough for its purpose. We confirm which elements of the screen design were evaluated. A psychological distance to signage was measured first from the point of appropriateness of design. Next, the glance movement was measured based on the result of a psychological distance. The feature of the glance movement and the gazing point was investigated.
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