Abstract
With the purpose of developing of a new technique in clothing design, garments were produced using a body surface approximate development figure as the design source and pattern blueprint. In our research so far the development figure was based on three-dimensional data of the body trunk as obtained by sliding gauge measuring, approximating the trunk in terms of a grouping of rectangular patches.Variations were then applied to the components of the development figure by changing the direction in which the patches were connecting with each other, thereby producing the garment pattern. In this way we tried to achieve an aesthetic application of the body surface approximate development figure in the design process. We concluded that using the body surface approximate development figure for the body data would therefore be the first step toward a new garment design technique. This technique would at once be creative while matching the garment to actual body shape.