Abstract
Lighting is an important element in 3DCG, with the power to affect the overall impression and directly impact the visual quality of the production. Thus, it is paramount that lights are placed deliberately in such a way that the scene correctly conveys the director’s intentions. However, lighting design is often neglected during pre-production. Lighting is done solely based on the director or set designer’ experience and entirely subjective. The aim of our study is to make lighting simulation simpler and more efficient by developing a “lighting scrapbook”, where lighting schemes from scenes of existing works are stored in a keyword-searchable database for easy reference.This allows both lighting scheme design and simulation to be done quickly.