Doboku Gakkai Ronbunshu
Online ISSN : 1882-7187
Print ISSN : 0289-7806
ISSN-L : 0289-7806
Papers (In Japanese)
SUB-PARTICLE SCALE TEXTURE MODEL FOR A REALISTIC CG OF FALLING WATER
Hitoshi GOTOHMami HASHIMOTOTetsuo SAKAI
Author information
JOURNAL FREE ACCESS

2005 Volume 2005 Issue 782 Pages 782_51-782_64

Details
Abstract
A falling water is characterized by the appearance of water fragmentation and splash. The sub-particle-scale (SPS) texture model to give a sub-particle-scale texture to the solution of the particle method, which is superior in expression of water fragmentation, is proposed, for a production of physical CG. The particle method is applied as the physical model in the particle scale; while, the random-walk particle-tracking model is applied to the diffusion of mist which is a sub-particle-scale physical process. Processes to produce the CG, which expressed both of a texture of large-scale jet breakup in a particle scale and a texture of mist in a sub-particle scale, by the ray tracing are explained in detail.
Content from these authors
© 2005 by Japan Society of Civil Engineers
Previous article Next article
feedback
Top