Abstract
Japan's e-Sports facilities as a whole are used for a variety of purposes. In particular, e-Sports facilities for seniors are used for regional revitalization and intergenerational exchange. The main goal of this study is to consider how e-Sports facilities can be used to form a community for seniors and link it to regional revitalization.
First, we conducted an urban planning analysis (zoning, accessibility, and mixed use) of e-Sports facilities across Japan to clarify the presence or absence of public-private partnerships, attributes, and usage characteristics of the facilities, as well as the characteristics of facility usage.
Next, we identified the residential areas and attributes of users at an e-Sports facility for seniors located in Kobe City, and considered the characteristics and accessibility of the facility based on the distance, travel time, and means of transportation to the facility.
Finally, we considered what kind of community formation exists among users of e-Sports facilities for seniors. Specifically, we investigated whether there are cases where users make new friends in addition to their original community.